J-P wrote:El Scorpio wrote:Dude... I am lord and master of all of the original id shooters - Doom, Quake, Heretic, Wolf 3D; I've conquered them all.J-P wrote:Awww then you don't remember the original "doom" game
I was one of the test programmers for the original Doom game. OMG there were levels that were not introduced because they were too complicated and you only had 1 choice of exit. If you didn't get it perfectly you'd be there forever trying to figure it out. We dropped some of those simply because we felt that the people wanted the action and not to solve the puzzles. Today, yea way too easy. The eye candy is excellent, the game play and interaction is awesome, but the longevity isn't there. The original Halo took me about a month to finish. Halo 3 was an afternoon.
Back in the day when the 64 bit OS came out, there was a theory of the self perpetuating game. With each level finished it would randomly create a new map and enemies based on your proficiency in the previous map. The closest that came to this, I believe, was the Final Fantasy series but even that was limited (although a HUGE map). Japan came out with the first truly AI game, but it was a massive flop because it would take weeks just to train the unit to accept commands (used voice recognition software).
There weren't too many older games I disliked. There were a lot I wasn't very good at. Now, I have lost interest simply because they are so short lived. They are fun mind you, but once you beat it in a few days, the replay factor is kind of lost.
Ohhh speaking of new stuff.... have any of you seen this emerging company out of Australia? :
Expecting some amazing stuff to explode onto the market soon
Very intresting JP, cannot wait
As someone mentioned before, I also hate these kids playing L4D etc, but the best way of avoiding this is to build up a group of online friends through Steam for eg and then maybe create a clan, this way you'll always have good games where you can play as a team